SVPMA meeting minutes - What a PM needs to know about UX
Last week I went for the first time to the Silicon Valley Product Management Association (SVPMA) monthly meeting. The topic for this first meeting of the year was about User eXperience and presented by Glen Lipka from Marketo. I guess slides will be available soon in the SVPMA archive (they are still not available at this time) and beyond the networking opportunity, here are the key points I retained.
- There is decision in any design process, actually design is just decisions and who is making these decisions really matters, it might be engineering people, an end-user, a manager or a researcher, etc. but at the end of the day the designer is the one who wrote the PRD (Product Document Requirement).
- UX designer and PM roles might overlap, it's fine, as long as PM stay focus; there are already many tasks under his responsability, he should be dedicated and works actively with marketing to get comprehensive MRDs (Marketing Requirement Document) including competive landscape, packaging, go to market strategy and research.
- Get a direct interaction with users, learn from them (e.g. make up-front call), understand their problems, what they are trying to achieve, why they didn't choose your product, etc. but don't let them define the actual requirements, people are terrible about their own perception...
- "A picture is worth a thousand words" - we all knew that visual PRD helps to explain complex ideas or UI concepts but it also helps to convoy ergonomic features, hardly describalble with words but often critical for the user experience (e.g. moving / manipulate objects on a page)
- Don't put too much instructions in your product (users don't read) but pay attention to remove frictions that would require to read these instructions.
- Address the overall user experience, from product design to support and observe well things when they go wrong - i.e. The way to handle things go wrong is way more important than the way to handle things go right.
- Because user don't have the same perspection as you, as the designer, more small improvements is often percieved as better than one big one, they usually don't know what was the work required
- And last but not least, give yourself permission to put fun stuff in your product, messaging, etc. people wants to be treated has human being and if it's authentic they will adhere to it.
A bad UX design is a bug (picture from Flickr)

